AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on Android in South America - Q1 2024
Discover the performance trends of the top 5 2D cartoon games on Android in South America during Q1 2024, including downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends in the performance of the top 5 2D cartoon games on the Android platform in South America. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Coin Master
Weekly revenue for Coin Master from Moon Active showed a steady increase, peaking at approximately $309K in the final week of January. The game saw weekly downloads reaching 112K in the first week of January, but this number gradually declined to around 51K by early March, with a slight recovery to 63K by the end of the quarter. Active users experienced a decline from 1.1M to around 885K by early March but rebounded to 956K by the end of March.
Candy Crush Saga
King's Candy Crush Saga maintained a consistent weekly revenue, hovering around $150K to $160K throughout the quarter. Weekly downloads started strong at 224K in the first week of January but dropped to around 175K by mid-March, with a final recovery to 206K by the end of March. Active users remained relatively stable, starting at 3M and ending the quarter at 2.9M.
Royal Match
Royal Match by Dream Games saw stable weekly revenue, with figures ranging from $128K to $144K. The game experienced a significant drop in weekly downloads, starting at 749K in early January and declining to 329K by the end of March. Active users also showed a decline from 2.8M at the beginning of the quarter to 2.8M by the end, with a peak of 3.2M in early March.
Clash of Clans
Supercell's Clash of Clans experienced fluctuating revenue, peaking at $121K in the first week of January and dropping to $48K by the end of March. Weekly downloads showed a downward trend from 62K in early January to 45K by the end of March. Active users remained strong, starting at 4.4M and ending the quarter at 4.2M.
Travel Town - Merge Adventure
Travel Town - Merge Adventure from Magmatic Games LTD had stable weekly revenue, ranging from $55K to $74K throughout the quarter. Weekly downloads saw a significant drop from 59K in early January to 22K by early March, with a slight recovery to 36K by the end of the quarter. Active users fluctuated, starting at 185K and ending the quarter at 177K, with a peak of 186K in mid-February.
These insights come from Sensor Tower, offering a comprehensive view of the app market landscape. For more detailed insights, visit Sensor Tower's website.